TERMINUS – Making Inferences in a Captivating Digital Escape Room – Entire Series

Total pages: 65 + games

File size: 14MB




How do you make reading and making inferences more interactive and engaging? With a cross between an escape room and an adventure book! 

Terminus is a four-part digital adventure series geared towards 8th and 9th-grade students who read below level and struggle with making inferences.

Imagine your reluctant readers emerging as leaders and heroes! Seriously, there’s something about these games that makes those hard-to-reach students feel confident and successful in making inferences when reading.

Each game has puzzles & riddles to engage students in ✨collaboration & critical thinking ✨

If you are deciding whether Terminus or Burnbridge is the right fit for your classroom, learn more about how uniquely each digital escape room meets the needs of your students.

If you are new to understanding the key benefits of implementing digital escape rooms in your classes, have no fear because your questions have been answered here!

What teachers like you are saying about this making inferences digital escape room:

Stormy D.
Stormy D.
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”This is such an engaging way to get students thinking deeply about a text! Even some of my readers who may struggle reading in a more “traditional” format felt confident in working through this series because it felt more like solving a mystery than straightforwardly analyzing a text.”
Amanda D.
Amanda D.
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”My kids are begging for me to release the next chapter!”
Christan R.
Christan R.
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”This is a high-quality, high-interest, high-engagement product. The escape room reads like a graphic novel and the illustrations are fantastic. The escape room material is challenging enough to provide interest, but not too difficult to frustrate. My students were able to solve each portion of the escape room in about 40 minutes.”


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