This nonfiction article introduces students to seven careers in video games. Students learn about the key skills and training paths for each career. Then, students read profiles of four teens in order to give them the best advice on which career to pursue.
Your nonfiction reading passage resource includes:
⭐ A nonfiction reading passage profiling seven careers in video games
⭐ Inferencing activity: students read profiles of four teens and find the careers that suit them best (there is no one “right answer” so long as students support their claims — this is an excellent discussion-based activity that can be completed in writing too!
⭐ Answer key
⭐ Digital version