This digital escape room series provides reading intervention for 8th and 9th grade students who read at a 4th-5th grade reading level. Each game is a reading adventure with puzzles and riddles that engage students in collaboration and critical thinking. Students practice making inferences, sequencing, and prioritizing information. You also get thematically-related nonfiction readings, creative writing, vocabulary, and research activities at the target grade level.
It has been designed to take 8th & 9th grade below-level students 45-60 minutes. This resource also includes a complete Teacher’s Guide, extension activities, and an answer key.
This Digital Breakout activity follows Andie, a teenager from the town of Burnbridge, as she follows clues to find her missing best friend. It is Game #1 in the Burnbridge Breakout series. This game ends up being pretty light-hearted, but will give you and your students a good sense of how the technical aspects work.
Check out the video preview above!
1. A link and password to a web-based interactive adventure game.
2. A full Teacher’s Guide
-An introduction to the digital interface
-A step-by-step guide to solving the puzzles
-A complete Answer Key
3. Thematic extension activities – written at a 9th grade level
–“The Rise of Skateboarding” nonfiction article
-QR research prompts
4. Optional (and editable!) Written Extension activities
-Analysis prompt & rubric
-Creative writing prompt & rubric
**Check out the resource preview above for Common Core alignment.**
The game alone has been designed to take students 45-60 minutes. If you have them complete any of the accompanying assignments, you could make this last several days. The game is meant to act as a ‘bridge’ to the on-level assignments.
Your resource is a .zip file. This includes a .PDF Teacher’s Guide and a .PPT with the editable extension activities. Within the Teacher’s Guide, you’ll find a link to the game website and a password. This will allow you and your students to open the game. This game is best played on computers and iPads – it has not been optimized for phones. As with any escape game, we recommend that you play through it yourself before presenting it to students.
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-Danielle @ Nouvelle ELA