This digital escape room series provides reading intervention for 8th and 9th grade students who read at a 4th-5th grade reading level. Each game is a reading adventure with puzzles and riddles that engage students in collaboration and critical thinking. Students practice making inferences, sequencing, and prioritizing information. You also get thematically-related nonfiction readings, creative writing, vocabulary, and research activities at the target grade level.
Try a sample of this digital escape room here!
This game has been designed to take 8th & 9th grade below-level students 45-60 minutes. This resource also includes a complete Teacher’s Guide, extension activities, and an answer key. If you have students complete any of the accompanying assignments, you could make this last several days. The game is meant to act as a ‘bridge’ to the on-level assignments.
These Digital Breakout activities follow different teen protagonists as the mystery in Burnbridge grows. They are games #2-4 in the Burnbridge Breakout series. Students will solve riddles and puzzles along the way. Students learn more about the town’s history, gathering clues to solve the mystery.
Check out the video preview above!
Products in this Bundle:
Reading Intervention Escape Room – Trapped in the Museum – Burnbridge #2
Reading Intervention Escape Room – The Haunted Mansion – Burnbridge #3
Reading Intervention Escape Room – The Mystery in the Park – Burnbridge #4
1. A link and password to a web-based interactive adventure game.
2. A full Teacher’s Guide
-An introduction to the digital interface
-A step-by-step guide to solving the puzzles
-A complete Answer Key
3. Thematic extension activities – written at a 9th grade level
-Related nonfiction articles
4. Optional (and editable!) Written Extension activities
-Analysis prompt & rubric
-Creative writing prompt & rubric
-Game reflection prompt & rubric
Your resource is a .zip file. This includes a .PDF Teacher’s Guide and a .PPT with the editable extension activities. Within the Teacher’s Guide, you’ll find a link to the game website and a password. This will allow you and your students to open the game. This game is best played on computers and iPads – it has not been optimized for phones. As with any escape game, we recommend that you play through it yourself before presenting it to students.
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