This nonfiction article introduces students to seven careers in video games. Students learn about the key skills and training paths for each career. Then, students read profiles of four teens in order to give them the best advice on which career to pursue. This resource was originally created for use with , but works as a stand-alone reading as well. (grades 7-10)
What You Get:
1. Nonfiction reading passage profiling seven careers in video games.
2. Inferencing Activity: students read profiles of four teens and find the careers that suit them best. There’s no one “right answer” as long as students support their claims. This is an excellent discussion-based activity, but can be completed in writing, too.
3. Answer Key
4. Digital Version
About the Questions:
About Your Resource:
Your resource contains a print-and-go PDF. Please email me at firstname.lastname@example.org if you have any questions! 🙂
You can also follow me for the latest news on products and sales.
If you have any questions, I’d love to hear from you!
-Danielle @ Nouvelle ELA