This nonfiction article introduces students to seven careers in video games. Students learn about the key skills and training paths for each career. Then, students read profiles of four teens in order to give them the best advice on which career to pursue. This resource was originally created for use with , but works as a stand-alone reading as well. (grades 7-10)
What You Get:
1. Nonfiction reading passage profiling seven careers in video games.
2. Inferencing Activity: students read profiles of four teens and find the careers that suit them best. There’s no one “right answer” as long as students support their claims. This is an excellent discussion-based activity, but can be completed in writing, too.
3. Answer Key
4. Digital Version
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